Wednesday, October 30, 2013

Back on track... again

A friendly hello to everyone reading my blog!
So I've been back from Amsterdam for quite a while now. I have to say those three days were amazing. The convention wasn't what I expected but it was an interesting experience for sure. I'm looking forward to next year's convention and I really hope that there will be more for us game artists to see than this time. So, let's get straight to business here.
I didn't quite get the chance to model anything so far. Until now, that is. We had our first shot at texturing today in class. That includes, of course, UV Mapping and applying textures. Today, I will show you the finished model and the UV Template I created to texture an assignment we got a week ago. The assignment was to model a simple street sign. Since I wanted to do something more creative I came up with the idea to do something more medieval, so to say. Instead of trying to explain it, I guess I'll just show you:




My work time on this model was around 3 hours with texturing and UV mapping. It was quite fun to do this, even though I had some problems like texturing the top part of the base, which still doesn't look anywhere acceptable for me but since I didn't know how to fix it I decided to just roll with it. Doing the UV layout was pretty fun too, considering I only just learned it today, like twelve hours ago. I had to remember quite a lot of stuff and made MANY mistakes. At the end I managed to do it though. 

Guess that's it from me for now again. I have to thank everyone who reads this blog so actively again. Pretty impressive to me, after just roughly one and a half month of posting in here. 
Alright, so I'll see you guys next time! 
Take care, y'all.

Art is a lie that makes us realize truth.” Pablo Picasso 

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