Starbreeze Studios made the decision to try out something new and invented the term "One-Player-Co-Op" with their game Brothers: A Tale of Two Sons. Did they succeed in doing so, though?
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Only one of the many gorgeous locations in Brothers: A Tale of Two Sons |
It is called a "One-Player-Co-Op"-Game because you play two characters at the same time on one controller, using the left half of it to control one and the other half to control the other. The riddles the player has to solve are easy at first but get gradually harder the more one progresses in the game, but do not become too hard to be fun.
The story of the game is that of two brothers who go on a journey to a place where they can find medicine for their dying father. On their way, they need to solve several riddles and earn themselves the help of different fantastical creatures like trolls or giant birds. The way is dangerous and they will face death more than once.
Their story is touching through and through and one can see how much effort has been put into writing a great, emotional story.
Graphically, the game is not the most impressive. Some of the textures are not well-made and several models could have been done better. Other than those two negatives, the environments are well-built, the atmosphere is spot-on most of the time and characters have a certain personality, which is not only because they were modeled well, but also because of how their animations are made. The art style in general is not the most unique, though. There are trolls, giant birds, giants, big wolfs that hunt the protagonists and other than that there are humans.
To sum it up, the game is probably one of the most touching stories I have played in a very long time. The gameplay is something new and it is surprising how intuitive it gets after a short while of getting used to it. I definitely recommend the game to everyone and you can get it on steam for 13.99€ or your regional equivalent.
You can find the game's website here.