Saturday, October 5, 2013

Quite a busy week

Good day everyone!
This week I only had the time to practice on one model, sadly.
I modeled a ventilator roughly based on the one I had standing around here. It took me around four hours, quite the improvement compared to the six hours I needed for a shabby lamp.
On another note, we started with our Photoshop class at Uni so you can expect some 2D-Stuff coming soon. Not necessarily drawings or paintings, more like practice in all those tools. I had some experience in Photoshop before, fortunately, so those won't look too bad... I hope.
So here's the model I made:


Making the actual fans was probably the most fun figuring out. Took me 45 minutes, just for that part. I ended up using splines, a shell modifier and the soft selection tools to bend them like that. The rest was just primitives and some more soft selection here and there. Pretty standart stuff I think.
Work time: ~4 Hours, with only one break of an hour or so.

Well, that's it from me again! This post was kind of short, but I couldn't really practice more lately. That's gonna come with time though. So for now..
'Til next time, everyone!
Seeing flaws can lead to paralysis. We make the mistake of thinking anything short of perfection isn’t worthy. -Noah Bradley

Tuesday, October 1, 2013

First Steps

Some first practice Models I did
A friendly hello to everyone who follows this blog. I guess it's been some time. I'll try to update this more frequently once I start modeling on a daily basis, so by any means, the slow start does not mean that I will only post once every two weeks. 
Well let's get straight to business, I'd say. These are the three very first models I did on my own in 3ds Max. Remember that I'm starting off, so these might look kind of... bad for quite some time. Still going to post them here, though, to document my progress, as said earlier in the other post.


This fighter jet was made for a task that I downloaded from my university's student portal. The task was to model a Fighter Jet with no more than 200 Polygons. As seen in the second picture, I succeeded in that. Took me quite some time to get used to all the tools though, believe me. I made this maybe a week ago, but didn't want to post just one model, so I waited until I made more.
Work time on this jet: exactly 1 hour. Though I did this around 5 times, so you can multiply that hour by five.


So this is... an hourglass, obviously. I modeled this roughly after an hourglass I had lying around here while I was looking for something to model. The glass wasn't too hard to make. I just made a cylinder, put a FFD modifier on it and played around with the settings. The stuff around the glass was pretty easy too. Just some cube and cylinder primitives.
Work time for this hourglass: roughly 3 hours with breaks here and there.


And last but not least by any stretch of the imagination is this table lamp I modeled after the lamp I use on my table. For this, I did not care at all about Polygon counts, as you can easily see. It has 5700 polygons exactly and none of those is invalid (5 or more sides) because I fixed those after I was done with modeling it. This was a real pain to make after quite some time because I kind of used the wrong tools at the wrong places. Work time on this: 6 hours. Yes. You read it right. 6 hours for a table lamp.


Well, that's it for now. Not a whole lot more to say here, only that modeling is extremely fun even at my early stages, not knowing which tool does what and such. I'll do another post once I've done some more stuff that might even look better. Might be tomorrow or in 3-5 days. Not another week though, I can tell you that for certain. 
'Til next time!
In art, the hand can never execute anything higher than the heart can imagine. - Ralph Waldo

Thursday, September 26, 2013

Welcome to my Blog! More Updates in the future!

Hello and Welcome to my new Blog!

Now, I should introduce myself before saying anything else, I think. 
The name's Aykut Sakarya, I'm currently (As of 9/26/2013) a student at the SAE Institute in Cologne, studying Game Art & 3D Animation, which is focussing more on the 3D Part.
I created this Blog to document my progress as I learn more and more about the ways of the 3D- and the 2D-Artist. Right now, my knowledge of Software like 3Ds Max, Maya, ZBrush and all the other cool stuff  is rather limited, to say the very least.
I'm hoping to learn a LOT during these 2 years of study and this Blog will document pretty much anything new I produce, from 3D-Models to Pixel-Art. Of course, everyone's invited to join me in my journey and possibly even learn along with me! 
Starting from now, I'll try to update this Blog frequently, and by that, I mean at least one post a week, possibly more as I go along and learn more and more.
I'm looking forward to posting my progress in here and I hope that people will find it interesting! I'm sure going to try and make it interesting.
For now, that's it from me. I'll end it with a quote, I guess. Let's make that a recurring thing, shall we?
'Til Next time, y'all!

“Life is the art of drawing without an eraser.” ~John W. Gardner